AI Insights · Timothy · April 2022
Top 5 Cannabis Games on Android in Czech Republic: Q1 2022 Performance
In Q1 2022, the top cannabis games on Android in the Czech Republic showed notable trends in weekly revenue and active users, with some apps experiencing steady growth and others facing declines.
In Q1 2022, the top cannabis games on the Android platform in the Czech Republic exhibited interesting performance trends. Here’s a closer look at the weekly revenue and active user metrics for the top five games, based on data from Sensor Tower.
Bud Farm: Idle Tycoon saw its weekly revenue fluctuate throughout the quarter, peaking at around $442 in mid-January. However, the revenue dropped to approximately $249 by the end of February before recovering slightly to $348 by the end of March. The game also experienced a gradual decline in weekly active users, starting from 294 at the end of December and ending with 182 by the close of March.
Cheech and Chong Bud Farm had a more stable revenue stream, with weekly revenue peaking at $425 in early January and maintaining an average around $300 to $400 for most of the quarter. The number of weekly active users for this game declined steadily from 200 at the end of December to 102 by the end of March.
Hempire - Plant Growing Game showed an impressive trend in active users, starting at 548 in late December and reaching a peak of 843 in late February. The weekly revenue for this game ranged between $77 and $149, with a peak in mid-February. Weekly downloads also showed variability, peaking at 433 in late January and 426 in late February.
Weed Firm 2: Bud Farm Tycoon experienced relatively stable weekly downloads, with numbers ranging from 107 to 168 throughout the quarter. The app’s weekly revenue saw a peak of $79 in late January but generally fluctuated between $26 and $61. Active users for this game remained fairly consistent, with a slight increase from 475 at the end of December to 509 by the end of March.
Weed Inc: Idle Tycoon showed a more variable performance. Weekly revenue fluctuated between $1 and $22, peaking in mid-March. The weekly downloads were low, with a notable peak at 86 in late February. Active user numbers varied, starting at 49 in late December, peaking at 148 in late February, and ending at 127 by the end of March.
These trends highlight the diverse performance of cannabis-themed games in the Czech Republic. For more detailed insights and analytics, visit Sensor Tower.